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]Stephensworld!

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I'm thinking about making a sequel to this absolute piece of art. It will be completely 3d, with my own 3D rendering engine on top of SFML, as well as multiple offbeat features. It will have a wildly different crafting system where skill trees must be unlocked in a world to get access to different recipes, and you can play as different characters, each with different starting skillsets. This will also open up the road for fighting bosses and making an overarching storyline that develops based on the player's actions.
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Wawacraft

LAST UPDATED: [[20/6/24]]
PROJECT START: [[20/7/24]]

I sourced the image from the itch.IO page. If it doesn't appear, it probably means I changed something with the image, or the servers went down?

Wawacraft is an isometric pseudo-3D sandbox game where you play as the earless cat, Wawa, and place blocks all around the world. It has save support to save your worlds, a wandering NPC called Uni, background music consisting of ambient songs I ripped off of the internet, as well as a day-night cycle that allows you to change the time of day the game takes place in(basically just the color of the sky, haha), and a minimal terrain generation algorithm to create small worlds.

I started this project in early January of this year as a tech-demoish thing(as most of my programming projects are most of the time) which developed into a silly half baked sandbox game with earless cats. I did most of the art myself, except for the wood and wawa block textures(I ripped the wood texture off of minecraft). It went through multiple distributable versions, all of which I have saved on my computer as .ZIP files. The latest version of the game that I made was at [[28/2/24]], with the Lockhart version.

The game includes several different types of blocks. This includes:

There are also a variety of different quality of life features I added throughout the game's development, including:

That's obviously not all of the features of the game, but if you'd really like to have the Wawacraft experience, you'll have to play the game yourself. Too bad most of my earlier projects were made for Windows systems ONLY so you'd have to use Wine to run it on Linux or something? Maybe I might compile Macintosh and Linux versions of the game so it can be cross-platform. But for now, it is Windows exclusive sadly.

I also made a devlog on youtube for the game when it was in it's earlier stages, so much longer before Lockhart version. It's a little outdated in the terms of the project itself but a good resource if you want to find out about the game's development.

Download Wawacraft off of Itch.IO
Watch my really old devlog of the game here!
Contacts available here.